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Zap! Zap!Īs mentioned earlier, the game (nay, the series) is known for its multiple scenarios guided by dual protagonists lovingly called the partner zapping system. You’ll know when he’s around too, the room trembles, his boots stomp, and his theme song kicks in (the best track on the new OST, that lacks the iconic nature of the original soundtrack). In fact, Mr X is programmed to be constantly roaming the map in real time and reacts to noises made by the player (including firing your gun). Regular bullets won’t stop him, and your only choice is most times to run. His footsteps are always heard, even when you think you’ve gotten away, and he’s much faster now. Now, to the surprise and delight of fans (Mr X has his scrapped trilby from the first game!), he stalks the protagonist of both scenarios throughout the entire game. There his appearances were only ever scripted, and cunning players could duck and weave around his slow animations. The precursor to an even more intimidating threat (recently unveiled by Capcom for this game’s sequel), Mr X was a hulking bioweapon dropped into the game to hunt down the protagonist of the game’s second story.
Resident evil 2 remake x gon give it to ya series#
This change in pace adds a sense of continuity and endurance that the series has rarely utilised before. Luckily, the game provides the player saving chances with the use of ‘escape items’ such as one-use daggers and grenades (and a new auto-save feature for anyone looking to play for the story). Some enemies can open doors, some enemies will break down doors, some enemies can crawl through vents. Not only must you ration your healing items, game saving items, and ammunition while solving the giant escape room of a game, but enemies will relentlessly pursue you whereever you go. Bye, bye, tank controls!ĭon’t get me wrong, I think tank controls and fixed camera angles provide a certain atmosphere, but the use of an over-the-shoulder camera perspective and the absence of loading screens between rooms also provides its own atmosphere. Outside of this, additional asset details have been granted to the setting with premium liquid textures (including the blood), dynamic and haunting lighting design, and the debris that litters each room increasing its authenticity ten-fold. As does the looming Mr X and the ensemble of zombies, dogs, and sewer monsters that all sport a certain weightiness and fleshiness as their bodies degrade with every bullet fired at them. Leon and Claire, the dual protagonists of the game, look realistic in freshly designed outfits befitting of mid-western America in 1998. Across the board, the remake shatters all expectations with its efforts to reshape the world of Raccoon City and the police department where the majority of the game takes place. The biggest expectation of a remake of a Playstation 1 title, with its 32-bit polygonal, pre-rendered backgrounds, is its leap into a world of hyper-HD textures and animations. As the self-proclaimed leading expert on Resident Evil, I present to you a totally unbiased review of this remake of a perfect game. To this day, I pine for any new entry in the series and with this most recent iteration of Resident Evil 2 (my favourite of the titles) I was floored. Eventually permission was granted to me, and I swept through the entire catalogue of games over and over and over.
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A regular city, filled with regular people, about to endure a night of complete and utter horror… It is no secret that the Resident Evil series shaped my entire being growing up, never being allowed to watch my mother playing it (yes, she’s an avid gamer) and always being desperate to know what was so terrifying that my young, boyish eyes could never see it.